if I’m gonna make kin in unity then it’d make sense to at least make some sort of practice rpg to get the hang of the basics before jumping in. I’ve planned little rpgs in the past but they always end up getting big so what if… the tiniest rpg possible. one that takes place after the end of another, one where the big bad won. then a little character walks over, picks up the sweet loot of the loser hero and Saves The Day. a game with literally one or two pre-boss enemies and then a final showdown, then the player goes home.